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Instructions for Unzipping the Java 3D 1.5.2 Release

The 1.5.2 version of theJava 3DTMAPI runs on JDK version 1.5.0 and higher. It has been releasedfor the Windows, Linux,Solaris,and Mac OS Xoperating environments.

NOTE: Installing the j3d jars and native libs into the 'ext'directory of the JRE is discouraged, especially onMac OS Xwhere JOGL is used as the rendering engine. Doing so can causeconflicts with third-party applications launched via Java Web Start,and causes confusion later when upgrading the distribution.

Windows

Java SE 14 Archive Downloads. Go to the Oracle Java Archive page. The JDK is a development environment for building applications using the Java programming language. The JDK includes tools useful for developing and testing programs written in the Java programming language and running on the Java TM platform. Java SE 10 Archive Downloads. Go to the Oracle Java Archive page. The JDK is a development environment for building applications using the Java programming language. The JDK includes tools useful for developing and testing programs written in the Java programming language and running on the Java TM platform.

The 1.5.2 release of the Java 3D API for Windows 2000, WindowsXP (x86 or amd64), and Windows Vista runs on JDK version 1.5.0 andhigher. To manually install this release, do the following:

  1. Download and unzip j3d-1_5_2-XXX.zip(using WindowsExplorer or an unzip tool such as WinZip) to a temporarydownload folder,for example, c:Downloads. This willcreate a j3d-1_5_2-XXX subfolder inyour download folder where thedownloaded files can be found. The file you need for manualinstallation is j3d-jre.zip.
  2. Create a folder for the j3d jar files and native libraries,for example, C:Usersmyhomej3d, andunzip j3d-jre.zip into this folder.
  3. Modify your CLASSPATH environmentvariable to include the full paths to j3dcore.jar, j3dutils.jar, and vecmath.jar.For example, add the following to your CLASSPATHvariable,using the System control panel, Advanced tab, Environment Variablesbutton:
    .;C:Usersmyhomej3dlibextj3dcore.jar;C:Usersmyhomej3dlibextj3dutils.jar;C:Usersmyhomej3dlibextvecmath.jar
  4. Modify your PATH environmentvariable to contain the full path to the libi386folder (or libamd64 forWindows/x64). For example, on 32-bit Windows, add the following to your PATH variable, using the System controlpanel, Advanced tab, Environment Variables button.
    C:Usersmyhomej3dlibi386

At this point your Java installation should be able to seethe j3d class files. Users of IDEs such as NetBeans and Eclipse shouldconsult the IDE's documentation to see how to add jar files and nativelibraries to their current project.

Linux,Solaris

The 1.5.2 release of the Java 3D APIfor Linux or Solaris runs on JDK version 1.5.0 andhigher. To manually install this release, do the following:

  1. Download and unzip j3d-1_5_2-XXX.zipinto a temporarydownload directory,for example, /tmp. This willcreate a j3d-1_5_2-XXX subdirectoryin /tmp where thedownloaded files can be found. The file you need for manualinstallation is j3d-jre.zip.
  2. Create a folder for the j3d jar files and native libraries,for example, /myhome/j3d, andunzip j3d-jre.zip into this directoryas follows:
      cd /myhome/j3d
      unzip /tmp/j3d-1_5_2-*/j3d-jre.zip

  3. Modify your CLASSPATH environmentvariable to include the full paths to j3dcore.jar, j3dutils.jar, and vecmath.jar.For example:
    exportCLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar
  4. Modify your LD_LIBRARY_PATHenvironmentvariable to contain the full path to the lib/<ARCH>directory. For example, on 32-bit Linux:
    export LD_LIBRARY_PATH=/myhome/j3d/lib/i386

At this point your Java installation should be able to seethe j3d class files. Users of IDEs such as NetBeans and Eclipse shouldconsult the IDE's documentation to see how to add jar files and nativelibraries to their current project.

Mac OS X

The 1.5.2 release of the Java 3D APIfor Mac OS X runs on JDK version 1.5.0 andhigher. To manually install this release, do the following:

  1. Download and unzip j3d-1_5_2-XXX.zipinto a temporarydownload directory,for example, /tmp. This willcreate a j3d-1_5_2-XXX subdirectoryin /tmp where thedownloaded files can be found. The file you need for manualinstallation is j3d-jre.zip.
  2. Create a folder for the j3d jar files,for example, /myhome/j3d, andunzip j3d-jre.zip into this directoryas follows:
      cd /myhome/j3d
      unzip /tmp/j3d-1_5_2-*/j3d-jre.zip

  3. Modify your CLASSPATH environmentvariable to include the full paths to j3dcore.jar, j3dutils.jar, and vecmath.jar.For example:
    exportCLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar

  4. Download a recent version of JOGL for the Macplatform into a temporarydownload directory,for example, /tmp.
  5. Create a folder for the jogl jar files and nativelibraries,for example, /myhome/jogl, andunzip jogl-*.zip into this directoryas follows:
      cd /myhome/jogl
      unzip /tmp/jogl-*.zip

  6. Modify your CLASSPATH environmentvariable to include the full paths to jogl.jarand gluegen-rt.jar.For example:
    exportCLASSPATH='${CLASSPATH}:/myhome/jogl/lib/jogl.jar:/myhome/jogl/lib/gluegen-rt.jar

  7. Modify your DYLD_LIBRARY_PATHenvironmentvariable to contain the full path to the libdirectory. For example:
    export DYLD_LIBRARY_PATH=/myhome/jogl/lib

At this point your Java installation should be able to seethe j3d and jogl class files. Users of IDEs such as NetBeans andEclipse shouldconsult the IDE's documentation to see how to add jar files and nativelibraries to their current project.

Автор: Unix от 18-12-2012, 18:25, Посмотрело: 19 870, Обсуждения: 0


Год/Дата Выпуска: 2012
Версия: 3.5.5 Build f2
Разработчик: Unity Technologies
Сайт разработчика: http://unity3d.com
Разрядность: 32bit
Язык интерфейса: Английский
Таблэтка: Присутствует
Описание: Unity - это мультиплатформенный инструмент для разработки игр, с самого начала создаваемый чтобы облегчить вам творчество. Unity содержит полный набор качеств профессионального приложения и 'совсем случайно' содержит наиболее мощный движок по эту сторону миллиона долларов.
Системные требования
System Requirements for Unity Authoring
Windows: XP SP2 or later; Mac OS X: Intel CPU & 'Leopard' 10.5 or later. Note that Unity was not tested on server versions of Windows and OS X.
Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work.
Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
MacThe rest only depends on the complexity of your projects!.
System Requirements for Unity iOS Authoring
3d animation software for macAn Intel-based Mac
Mac OS X 'Snow Leopard' 10.6 or later
The rest only depends on the complexity of your projects!
System Requirements for Unity Android Authoring Java 3d Download Mac
In addition to the general system requirements for Unity Authoring
Windows XP SP2 or later; Mac OS 10.5.8 or later
DownloadAndroid SDK and Java Development Kit (JDK)Java 3d Download Mac
Android authored content requires devices equipped with:

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Android OS 2.0 or later
Device powered by an ARMv7 (Cortex family) CPU
GPU support for OpenGLES 2.0 is recommended
System Requirements for Unity-Authored Content
Windows XP or later; Mac OS X 10.5 or later
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
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